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The progress bar for signifying editor workload freezes the profiler win...
Recently after pulling trunk (2020.1.0a24) I captured some profiling data for the snapshot crawling process of the memory profiler. ... Read more
[URP] Camera Properties not refreshing on adding or removing URP Pipelin...
On adding or removing URP Pipeline in the Graphics Setting Camera Properties does not refresh. Refer the attached video Steps to rep... Read more
Diffusion Profiles are not included as Material dependencies when export...
Reproduction steps:1. Download and open the attached project "1222563.zip"2. Right-click on the TestMaterial and select Export Packa... Read more
[XR SDK] VR headset camera near clip value is ignored
How to reproduce:1. Open attached project ("VR_Near_Clip_Test.zip")2. Enter Play mode Expected result: Near value is read from VR Ri... Read more
[iOS] ARKit reorders the XR Reference Image Library when built on iOS
How to reproduce:1. Open the user-supplied project2. Build the "SampleScene" Scene for iOS and deploy it3. Enter Play Mode in the Ed... Read more
[Input System] Mouse.current.position value is offset by 1 pixel compare...
Steps to reproduce:1. Open the attached project (case_1221634.zip)2. Enter Play Mode3. Move your mouse around Expected result: Mouse... Read more
GUI Windows are non-interactive when instantiated in a custom Editor window
How to reproduce:1. Open the attached 'project-1222547.zip'2. In the Editor select 'Test' > 'GUIWindow Demo'3. Try interacting wi... Read more
[PLM] Baked contribution from high intensity HDRIs is not handled proper...
Steps to reproduce: 1. Import the attached project2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Lightma... Read more
Crash on ParticleSystem::EndUpdateAll() during Play Mode when Particle u...
Reproduction steps:1. Open the "SampleScene" Scene in the attached "1220892.zip" project.2. Enter Play Mode and wait for at least a ... Read more
[OSX] "Scene(s) Have Been Modified" dialog appears in the background of ...
How to reproduce:1. Open any Unity project on a multiple display setup2. Create a new GameObject in the Hierarchy and focus on any o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open