Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2020.1
2020.1.0a25
Issue ID
1222680
Regression
No
[OSX] "Scene(s) Have Been Modified" dialog appears in the background of another display when Editor is unfocused
How to reproduce:
1. Open any Unity project on a multiple display setup
2. Create a new GameObject in the Hierarchy and focus on any other application which is located in a different display
3. Press "Exit" in the Editor without refocusing it
Expected result: the dialog which instructs the user to save the Scene occurs in the same display as Unity is located and is focused
Actual result: the dialog box appears in the display where the focused application is located and is not focused (is in the background)
Reproducible with: 2018.4.18f1, 2019.3.3f1, 2020.1.0a25
Could not test with: 2017.4 due to the red "Exit" button not being functional
Notes:
1. If the application (not Unity) is in the same display as Unity, the dialog appears in the same display, but is still not refocused.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
Resolution Note (2020.2.X):
Edge case affecting very few users, not high enough priority to fix.