Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2020.1
2020.1.0a25
Issue ID
1222680
Regression
No
[OSX] "Scene(s) Have Been Modified" dialog appears in the background of another display when Editor is unfocused
How to reproduce:
1. Open any Unity project on a multiple display setup
2. Create a new GameObject in the Hierarchy and focus on any other application which is located in a different display
3. Press "Exit" in the Editor without refocusing it
Expected result: the dialog which instructs the user to save the Scene occurs in the same display as Unity is located and is focused
Actual result: the dialog box appears in the display where the focused application is located and is not focused (is in the background)
Reproducible with: 2018.4.18f1, 2019.3.3f1, 2020.1.0a25
Could not test with: 2017.4 due to the red "Exit" button not being functional
Notes:
1. If the application (not Unity) is in the same display as Unity, the dialog appears in the same display, but is still not refocused.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Resolution Note (2020.2.X):
Edge case affecting very few users, not high enough priority to fix.