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Duplicate
Votes
0
Found in
2019.3.0f5
2019.3.1f1
2020.1.0a19
Issue ID
1220892
Regression
Yes
Crash on ParticleSystem::EndUpdateAll() during Play Mode when Particle uses Stop Action Callback
Reproduction steps:
1. Open the "SampleScene" Scene in the attached "1220892.zip" project.
2. Enter Play Mode and wait for at least a minute
Reproducible with: 2019.3.0f5, 2019.3.3f1, 2020.1.0a19, 2020.1.0a20
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.0f4, 2020.1.0a18, 2020.1.0a21, 2020.2.0a1
First lines of the stack trace:
0x00007FF704B879E3 (Unity) ParticleSystem::EndUpdateAll
0x00007FF704B884EA (Unity) `ParticleSystem::InitializeClass'::`2'::PostLateUpdateParticleSystemEndUpdateAllRegistrator::Forward
0x00007FF706FFDE68 (Unity) ExecutePlayerLoop
0x00007FF706FFDF3D (Unity) ExecutePlayerLoop
0x00007FF707003184 (Unity) PlayerLoop
Notes:
-This issue is relevant only for the 2019.3 stream
-On version 2019.3.0f5 crash reproduction steps have changed (after old case issue fix)
-On version 2020.1.0a18 crashes with old case reproduction steps only
-Crashes with the same stack trace as the old case
-Crashes begin on version 2019.3.0b8, however, this is only for the old case (crashes after exiting Play Mode)
-Reproducible on Mac
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This is a duplicate of issue #1213288