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Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...
Steps:1. Open user's attached project "TestFrustum.zip"2. In Scene view, move Main Camera Expected: Gizmos frustum moves together wi... Read more
Editor uses Mono C# compiler when platform is set to UWP and Xbox One wh...
This means newest C# features don't work. Read more
Timeline creates a dummy object when TrackBindingType of a Script compon...
Repro steps:1. Open user attached project2. Open scene "Bug Repro Scene"3. Open the Timeline Window4. Select GameObject "Timeline" i... Read more
Incremental Asset Bundle build doesn't change the binary data if, only c...
Reproduction steps: 1. Open "BundleTest2.zip" project2. "Build" -> "BuildBundles"3. Duplicate the Asset Bundle and name the folde... Read more
Rigidbody.angularVelocity is constrained wrongly, use the same mass-spac...
How to reproduce:1. Open the user's attached project2. In the Hierarchy select Parent -> Cube3. Uncheck Constraint Bug Fix in the... Read more
Random Seed's tooltip of the Timeline's Control track has a typo
Repro steps:1. Open QA attached project "repro_1083618"2. Select the "Directional LightTimeline" asset in the Project Window3. Selec... Read more
Timeline's Control Track overrides the "Auto Random Seed" with the same ...
Repro steps:1. Open attached project2. Select GameObject "ToplevelParticles" in the Hierarchy and observe the Game and Scene Views3.... Read more
"Marshal.SizeOf" causes "ArgumentException" errors in IL2CPP builds
Reproduction steps: 1. Open "IL2CPPMarshalRepro.zip" project2. Open "Scene" scene3. Enter Play Mode4. See Console window output (Eve... Read more
Editor freezes and crashes after a few moments after entering Play Mode ...
Repro steps:1. Open user attached project2. Edit -> Project Settings -> Physics 2D3. Check "Use Multithreading"4. Enter Play M... Read more
Unity doesn't recognize missing assembly references when moving a script...
Repro steps:1. Open attached project2. Drag "Foo.cs" from "Assets/Scripts/Foo" to "Assets/Scripts/Bar"3. Wait for the Editor to Hot ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Exceedingly long wait when importing large audio file
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings