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[Android] Input.deviceOrientation doesn't return orientation of the device
How to reproduce:1. Open the attached "862093orientation.zip" project2. Build and run on android device3. Run the app keeping the de... Read more
"Rigidbody" is misspelled in the Rigidbody.rotation auto-completion dialog
1. Open any (new) Unity project2. Create a script3. Type this line in the Start() message: "new Rigidbody()."4. In the auto-completi... Read more
extra spacers in editor help meu
-e: there are two extra spacer lines at the bottom of the help menu, there are none in 5.5.1 -repro:--open editor > Help menu--NO... Read more
Unity crashes when importing a video with non-ASCII characters in the title
Steps to reproduce:1. Download the latest attached videoOr1. Create a video file and rename it to have non-ASCII characters in the t... Read more
Failing to create DX11 device on Windows 7
Reproduction Steps:1- Start Unity in DirectX 11 mode. Expected Result: Editor starts in DirectX 11 mode.Observed Result: Editor star... Read more
[Multiplayer] NetworkManager.networkAddress variable have no relevant in...
According to docs (https://docs.unity3d.com/ScriptReference/Networking.NetworkManager-networkAddress.html) "For clients, this is the... Read more
[iOS] [Asset Bundle] Asset Bundles take excessive amounts of memory
Reproduction Steps:1. Download User provided stripped projects2. Open "AssetBundlesVsResourcesPrefab" project //---- Test loading fr... Read more
[Conditional("")] attribute doesn't compile
To reproduce:1. Open attached projectNotice the error:Assets/asd.cs(24,10): error CS0246: The type or namespace name `Conditional' c... Read more
Inconsistency with vertex modifier in surface Shader when 2 objects shar...
To reproduce:1. Open attached project;2. Open "Scene" scene;3. Compare Scene and Game views. Expected result: Scene and Game views l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates