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Duplicate
Votes
0
Found in
2018.2.0f2
Issue ID
1064827
Regression
No
[LWRP] Scriptable Render Pipeline - Render Scale backbuffer is cleared on iOS when rendertarget is set
Regardless of the Render Scale setting the Unity Editor Player shows the expected behaviour
Configure the LightweightAsset to a "Render Scale" of 1.0 and deploy a build on iOS - That is the expected behaviour
Configure the LightweightAsset to a "Render Scale" of 0.5 and deploy a build on iOS - See that see background is overridden.
Notes:
I had to set the Graphics APIs to "OpenGLES 3" only, because there was some other issue with Metal.
I suppose the native renderer on iOS clears by default when a render target is set, which it should not do when using a Sciptable Render Pipeline.
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This is a duplicate of issue #1101372