Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.10f1
Issue ID
1085023
Regression
No
After updating from 2017.4 to 2018.x serialized sprite atlas attributes values are different than in the Inspector
To reproduce:
1. Open attached project "New Unity Project.zip" with Unity 2017.4
2. Select "New Sprite Atlas.spriteatlas" sprite atlas
3. Observe in the Inspector that Allow Rotation and Tight Packing are false
4. Close the project and open it with Unity 2018.2 or 2018.3 or 2019.1
5. Select the sprite atlas and observe in the inspector that the values are true
6. Navigate to Project folder and open the sprite atlas with any text editor
7. Observe as these values are set to 0(false):
enableRotation: 0
enableTightPacking: 0
Expected result: when upgrading Unity version, Sprite atlas values are kept
Actual result: the values shown as true, even though in the serialized version of sprite atlas the values are false
Reproduced on:
2017.4.0f1 / 2017.4.13f1 - 2018.2.13f1, 2018.3.0b6, 2019.1.0a5
Notes:
If the project was created on 2018.2 and then upgraded to 2018.3 or 2019.1, the issue doesn't reproduce
If 2018.2 project opened with 2017.4, getting the same behavior, Inspector shows true, serialized asset shows false.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment