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Shader warnings in Console when using Visual Effect Graph, URP package a...
How to reproduce:1. Open the attached project '1377444.zip'2. Open Build Settings and change the platform to Android3. Observe logs ... Read more
[UWP] Screen flickers on HoloLens 2 when Shared Depth Buffer is on
How to reproduce:1. Open the attached project "DepthBuffer.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Edit>Project Settin... Read more
[iOS] TouchScreenKeyboard.selection is ignored
Reproduction steps:1. Download and open the attached "TouchscreenKeyboardSelection.zip" project2. Build and deploy the project to iO... Read more
Unity Editor crash when using CreateExternalTexture with a Vulkan image ...
Reproduction steps:1. Create new project using Unity 2022.1.0a13 with the Universal Render Pipeline Template2. Install the attached ... Read more
Controllers get swapped in VR after replacing the battery of the control...
Reproduction steps:1. Open the user's attached "HandSwapping.zip" project2. Enter the Play mode3. Remove the battery from the right ... Read more
Some Toolbar Hotkeys don't work when using "UMotion Community - Animatio...
Reproduction steps:1. Open the attached project "1371230.zip"2. Open Window > UMotion Editor > Clip Editor3. In the Scene View... Read more
Float to Int conversion returns unexpected/differential results when add...
How to reproduce:1. Open the attached project "Floatinconsistent.zip"2. Open "SampleScene" Scene3. Enter Play mode Expected result: ... Read more
Unexpected null references during prefab import after upgrading a projec...
Reproduction steps:1. Open the attached "Project" project2. Observe the Console Expected result: No BUILD SYSTEM NULL POINTER errors... Read more
Creating Unity Tree GameObject creates it with a BiRP Shader when the SR...
How to reproduce:1. Open the attached "case_1368792" project2. Right-click and select "3D Object -> Tree" in the Hierarchy3. Obse... Read more
DynamicGI.UpdateEnvironment fails to update default skybox reflection in...
How to reproduce:1. Open the user's attached project2. Open scene Test3. Go to Window -> Rendering -> Lighting Settings4. Unde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture