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[HDRP] Debug mode decal atlas is always black
In the scene I have selected a decal (puddle) and it should be visible in the Decal debug atlas. However the atlas renders black. Read more
[HDRP] Debug mode exposure issues
There are several modes that seem to be unusable with real life light values. 1) Light Hierarchy Debug Mode doesn't work. Hard to te... Read more
Custom serialized Inspector property fields suffer from input lag when S...
How to reproduce:1. Open the attached 'project-1224555.zip' project2. In the Hierarchy window select 'TestFlowEvent'3. In the Inspec... Read more
[Profiler] "Exception: GetManagedObjectSize" when inspecting string valu...
Steps to reproduce:1. open attached snapshot in the Memory Profiler2. in the treeview, select the System.String group3. In the table... Read more
[QuickSearch] Drop-downs for Provider Settings in QuickSearch Preference...
How to reproduce:1. Open the user-submitted project(QuickSearchPreferences.zip)2. Open the Preferences window3. Select the Quick Sea... Read more
Objects with Playable Director component can't be turned into a prefab w...
How to reproduce:1. Open the attached 'project-1223541.zip' project2. In the Hierarchy window select 'Cube'3. Try to turn the cube i... Read more
PVRContextManager Thread has no data and occupies important area in Prof...
How to reproduce:1. Create a new project2. Enter Play Mode -> Pause the Play Mode3. Open Profiler Window -> Open Timeline View... Read more
[UIElements] Scrollbars overlap with each other on resizing UI Elements ...
In UI Elements samples window, Scrollbars overlap with each other when the window size is resized, refer to the attached video. Step... Read more
[Layout] The Layout button does not refresh on deleting a Layout with a ...
[Layout] The Layout button does not refresh on deleting a Layout with a long name. The layout button does not refresh on deleting th... Read more
[HDRP] Debug Tile/Cluster debug Environment is misleading
This option is misleading. Called Environment but no changes in Visual Environment affects it. Instead it shows the influence of ref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes