Search Issue Tracker
Fixed in 13.1.0
Votes
0
Found in [Package]
13.0.0
Issue ID
1380217
Regression
No
2D Light in the overlay camera is moving in the wrong direction
How to reproduce:
1. Open the attached project "2dtest2.zip"
2. In the Scene View window move "Light 2D" up and down
3. Observe both cameras in the Game View window
Expected result: The light goes in the same directions on both cameras
Actual result: On one camera the light goes up, on the other one down
Reproducible with: 12.1.2 (2021.2.6f1), 13.0.0 (2022.1.0a12)
Not reproducible with: 13.1.0 (2022.1.0a13), 13.1.1 (2022.1.0a16)
Couldn't test with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.24f1) (can't stack cameras), 13.1.3 (2022.1.0b1) (only 1 camera shows up in the Game View)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Lepisto3D
Aug 25, 2022 22:17
Hello, this is still happening. 2021.3.8f1 LTS version.
its just completely unacceptable to have such a bad bug in an LTS version, still to this day.
I shouldn't need to update all the way to Unity 2022 to get URP 13 to fix this??!?! What's going on Unity?? I find no response anywhere from any devs on the several threads I've found on the same issue. Seriously.