Search Issue Tracker
Fixed in 13.1.0
Votes
0
Found in [Package]
13.0.0
Issue ID
1380217
Regression
No
2D Light in the overlay camera is moving in the wrong direction
How to reproduce:
1. Open the attached project "2dtest2.zip"
2. In the Scene View window move "Light 2D" up and down
3. Observe both cameras in the Game View window
Expected result: The light goes in the same directions on both cameras
Actual result: On one camera the light goes up, on the other one down
Reproducible with: 12.1.2 (2021.2.6f1), 13.0.0 (2022.1.0a12)
Not reproducible with: 13.1.0 (2022.1.0a13), 13.1.1 (2022.1.0a16)
Couldn't test with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.24f1) (can't stack cameras), 13.1.3 (2022.1.0b1) (only 1 camera shows up in the Game View)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Lepisto3D
Aug 25, 2022 22:17
Hello, this is still happening. 2021.3.8f1 LTS version.
its just completely unacceptable to have such a bad bug in an LTS version, still to this day.
I shouldn't need to update all the way to Unity 2022 to get URP 13 to fix this??!?! What's going on Unity?? I find no response anywhere from any devs on the several threads I've found on the same issue. Seriously.