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MissingMethodException: Method not found: 'UnityEngine.UnityAPICompatibi...
How to reproduce:1. Open the attached MissingMethodExample.zip2. Enter the Playmode3. Inspect the Console Actual: MissingMethodExcep... Read more
RT SSR reflects part of the object that is lit on the other side of the ...
Found in 2020.1.0a23 w HDRP 8.0.0 Repro steps :- Open test projects- Open scene "cubethrough"- Move the cube through the double side... Read more
Material's shader selection dropdown has only one initial selectable cat...
How to reproduce:1. Create a new project2. Create a new Material (by pressing the plus icon in the top left corner of the Project wi... Read more
[URP][Android]Linear Color Space setting ignored when Post Processing is...
To reproduce:1. Open the "LinearColorSpacePostProcessing.zip"2. Build and Run the "SampleScene" scene on Android Expected: The image... Read more
Reflection Probe Lightmap compression on iOS results in green lightmaps
To reproduce:1. Create a new project with Universal RP template;2. Change a platform to iOS;3. Wait until lightmaps are baked (or re... Read more
[HDRP] Direct contribution from HDRIs is not taken into the account when...
Steps to reproduce: 1. Download and open the attached project2. Open SampleScene3. Navigate to Lighting Settings and generate lighti... Read more
[MAC] Color picker preview window is not updating when using Color Eyedr...
Steps to reproduce:1. Create a new project and open SampleScene2. Select Main Camera in Hierarchy3. In Inspector click on Background... Read more
[Licensing] Editor cannot talk to client if username has unicode characters
Reproduction steps:1- Create an account with a username containing a character such as 'ß'2- Start Unity from that account Expected ... Read more
[Android] Release build fails when having a buildscript block in mainTem...
Repro steps:1. Open QA attached project "repro_1206643"2. Try to make a release build for Android Actual: Build fails Reproducible w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open