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SerializedProperty.DataEquals returns true for two strings that are diff...
Reproduction steps: 1. Open the user's attached project 2. Open Window > General > Test Runner 3. Select Run All Expected result: t... Read more
ArgumentOutOfRangeException is thrown when using UnsafeList.InsertRangeW...
How to reproduce: 1. Open the attached project "UnsafeListInsert.zip" 2. Open "SampleScene" Scene 3. Enter Play mode 4. Open the Con... Read more
Redundant for-loop in UnityEditor.Profiling.ModuleEditor.CounterCollector
How to reproduce: 1. Open "UnityEditor.Profiling.ModuleEditor.CounterCollector" source code 2. Search "for (int i = 0; i < counters.... Read more
IndexOutOfRangeException is thrown when typing into TextMeshPro Input Fi...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/test 3. Go to the Game view and press the Play button 4. ... Read more
Crashes when editing a shader which is being used by another shader's Us...
Steps: 1. Open attached project (ShaderCrash.zip) 2. Open Repro scene 3. On ProjectView, open BrokenUsepass shader, edit line 10 to ... Read more
Prefab is glitchy while editing in Prefab Mode when parent Canvas Render...
Reproduction steps: 1. Open the attached 'prefabmode_bug' project 2. Open the Assets/Prefabs/test.prefab 3. Try to resize and drag t... Read more
[Profiler] Profiler.EndSample errors on disabling Deep profile when prof...
Steps to reproduce: 1. Open an existing project or create a new one 2. Open Profiler (Window -> Analysis -> Profiler) 3. Make sure "... Read more
Burst throws a BC1091 error when running constraint tests
How to reproduce: 1. Open the attached "constraint-solver-unity.zip" project 2. Open the Console Reproducible with: 1.6.0, 1.6.3 (2... Read more
Asset Bundle size incrementally increases when updating the Unity Editor...
How to reproduce: 1. Open the attached "1391542" project 2. Build the Asset Bundle (Build -> Build AssetBundles) 3. Open the "AssetB... Read more
[Linux] ArgumentException produced when expanding material hierarchy dro...
Steps to reproduce: 1. Create a new project 2. Create a "Cube" GO in the current scene 3. Select "Cube" GO in Hierarchy window 4. Fi... Read more
All about bugs
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