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[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...
How to reproduce:1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip)2. If there are no errors in console, enter... Read more
[HDRP] Deprecated legacy XR settings are enabled instead of new XR Plugi...
How to reproduce:1. Create a new HDRP project2. Open HDRP Wizard window (Window->Render Pipeline->HDRP Wizard)3. Open HDRP + V... Read more
[ARFoundation][Android] OnDisable takes a significant amount of time
Repro steps:1. Open attached project2. Build and Run on Android with Development Build and Autoconnect Profiler checked3. Attach the... Read more
[XR][Oculus Quest][Oculus Go][URP] MSAA isn't applied until eye textures...
Repro steps:1. Open attached project2. Build and Run on Oculus Quest/Go3. Observe the display4. Press the B button followed by A whi... Read more
[ProBuilder] Tooltip appears clipped while hovering mouse cursor over to...
When probuilder window is placed near the corner of the screen, and the mouse cursor is hovered over tools, Tooltip appears clipped ... Read more
[Lighting] Point Light cookie non-cube texture unassigns the texture wit...
Steps to reproduce:1. Open attached project2. Select a Point Light in "SampleScene"3. Try to assign non-cube texture to a cookie- Th... Read more
'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...
Steps to reproduce:1. Open user-supplied project2. Select foo_test Serialized Object in the Project window Expected: no errors are s... Read more
[2D][Skinning Editor] Debug Text displays in the skinning editor window ...
In the Skinning Editor window, Debug Text displays above the sprite and overwritten with some text. Another Debug Text as "Sprite" a... Read more
[Jobs][DOTS] Building empty project with Jobs results in "Unable to find...
Reproduction steps:1. Create a New Project2. Import the "Jobs" package3. Build a Standalone build4. See Console Expected Result: No ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when triggering a call to FontEngine.LoadFontFace for the default Editor font while Glyphs are being generated
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- Reflection probe not applied when viewing objects up close at certain angles with "Forward+" Rendering Path
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px