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[OpenXR] Device disconnection during running application freezes and exp...
Reproduction steps:1. Open the user's attached project "SSAOXR.zip"2. Make sure Quest 1/2 is attached and Oculus Link established3. ... Read more
[IL2CPP] Build fails with 'artifacts/tundra.dag.json does not exist yet'...
How to reproduce:1. Download the attached project '1141571_IL2CPP-Bee.zip'2. Build the project Expected result: The build is complet... Read more
Only newest created Shader Graph material is affected when toggling "Mot...
How to reproduce:1. Create a new HDRP project2. Import the attached materials from "Test Materials.zip"3. Open any folder in the "Te... Read more
Old particles get replaced by new particles when using ParticleSystem.Se...
Reproduction steps:1. Open the user's project "Debug.zip"2. Press Play3. Go to the Scene view4. In the Hierarchy window select Print... Read more
Project window shows old sub-Asset name when using AssetDatabase.RenameA...
How to reproduce:1. Open the attached project (RenameAssetTest.zip)2. Go to Repro -> Test at the top of the Editor window3. In th... Read more
HDRP/Unlit Shader makes the Scene black when looking at it in a certain ...
How to reproduce:1. Create a HDRP Template project2. In the Scene View move towards the door in the first room3. Zoom in and out wit... Read more
[URP] uGUI Material colour is different in the Game view when applying a...
How to reproduce:1. Open the attached "case_1379744" project2. Open the "Repro" Scene3. Observe the Game view Expected result: The u... Read more
Camera resolution is set to default when opening the Editor
Reproduction steps:1. Open the attached "1378321.zip" project2. Select the "Main Camera" GameObject3. Observe the Scene view window ... Read more
[iOS] UIToolkit Border Renders Incorrectly
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Build and deploy the project to iOS3. Observe the... Read more
[HDRP][Metal] Volumetric fog is clipped by shadow distance
Steps to reproduce:- Open "OutdoorsScene" in the attached project- Look at the rendering- Change the shadow max distance in the "Sky... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera