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Won't Fix

Votes

0

Found in [Package]

12.0.0

Issue ID

1379744

Regression

Yes

[URP] uGUI Material colour is different in the Game view when applying a custom Shader

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open the attached "case_1379744" project
2. Open the "Repro" Scene
3. Observe the Game view

Expected result: The user's created health bar Material is the same as in the Scene view
Actual result: The health bar in the Game view is completely black. Changing the Shader attributes doesn't affect the health bar Material

Reproducible with: 12.0.0 (2021.2.0a16), 12.1.2 (2021.2.6f1), 13.1.1 (2022.1.0a16)
Not reproducible with: 10.7.0 (2020.3.24f1), 12.0.0 (2021.2.0a15)
Couldn't test with: 7.7.1 (2019.4.33f1), 12.0.0 (2021.2.0a17 - 2021.2.0a21) (the "Retro" ShaderGraph import is failed due to KeyNotFoundException), 13.1.3 (2022.1.0b1 - 2022.1.0b2) (Graphics.CopyTexture error is thrown, the Game view is not available)

Note:
- Not reproducible with TextMeshPro, UI, FX, GUI, UI Additive, UI Configurable Shaders
- Reproducible with HD RP
- Not reproducible with BiRP

  1. Resolution Note:

    Unfortunately, Shader Graph does not support UI renderers (although this is on our roadmap to support here: https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/50-ui-integration-with-shader-graph). While some versions happened to function with SG materials in the canvas, it has not ever been given official support. You may be able to get away with doing the canvas renderer in worldspace or screen space - camera, but that will vary depending on usage.

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