Search Issue Tracker
Timeline root motion clip offsets do not respect Humanoid scale
Once you've created a Humanoid animation track, you should be able to bind any other Humanoid character to this track and get the ex... Read more
Apply Scene Offsets is not applied when looping a Timeline
Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track ... Read more
After maximizing in timeline window, recording doesn't create visible key
How to reproduce:1. Open the attached project2. Open test scene and select Skeleton in Hierarchy3. Open Timeline Window4. On second ... Read more
The first key of the Animation track with the Track Offsets set to 'Appl...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)2. Enter the Play mode Expected r... Read more
Recording rotations in Timeline gives unpexpected incorrect values
When recording animation on a Timeline track, rotation values are not properly evaluated and existing values change. Existing keys/v... Read more
TimelinePreferences and TimelineProjectSettings are not in the UnityEngi...
Reproduction steps:1. Open attached project "TimelineTest.zip"2. In Project window, open Assets/NewBehaviourScript.cs3. In Script Ed... Read more
[Timeline] NullReferenceException is thrown when duplicating ClipAsset w...
How to reproduce:1. Open the attached "case_1343347.zip" project and Scenes/Test scene2. In the Hierarchy window, select TestTimelin... Read more
[Timeline] Animation look different when using SetLayerAdditive Timeline...
How to reproduce:1. Open the attached project "TimelineIssue.zip"2. Open "TestScene"3. Press Play4. Click on a Scene view to play an... Read more
Animations with Curves are not driving Animator parameters when played i...
Reproduction steps:1. Open the attached "AnimationCurvesTimelineTest.zip" project2. Open the "AnimationCurvesTimelineTest" Scene3. E... Read more
The Timeline does not set back the state of GameObjects after saving a S...
How to reproduce:1. Open the attached project "seq-save-scene-reset-timeline.zip"2. Open the TestScene (Assets>TestScene)3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size