Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.2.18
1.4.8
1.5.6
1.6.2
Issue ID
TB-50
Regression
No
Animations with Curves are not driving Animator parameters when played in Timeline
Reproduction steps:
1. Open the attached "AnimationCurvesTimelineTest.zip" project
2. Open the "AnimationCurvesTimelineTest" Scene
3. Enter Play Mode
4. Observe the characters (the left character is driven by Animator, the right character is driven by Timeline)
Expected result: Red and green boxes are correctly showing up on both, the Animator character, and the Timeline character
Actual result: The parameter values of the Timeline driven character Animation never change, thus red and green boxes never show up on the Timeline character
Reproducible with: 1.2.18 (2019.4.30f1), 1.4.8 (2020.3.19f1), 1.5.6 (2021.1.22f1), 1.6.2 (2021.2.0b13, 2022.1.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
Resolution Note:
The properties are defined by the AnimatorController, and the the state of these properties is stored in the memory of the AnimatorController.
The state of the properties is in one PlayableGraph, and the Timeline is in another, with no communication possible between the two, so we can't fix this.