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[HDRP] custom Post Process effects do not work with duplicated or rename...
Reproduction steps:1. Open project in "Original.zip"2. Open "SampleScene.unity"3. Select "Volume" in the Hierarchy4. Increase Test S... Read more
Light probe group remains visible even after deleting it
Version tested: 2019.3.0f6 + 7.2.0 NOTE: Reproduces also on built in. Make sure to disable Auto Generate Lighting Steps to reproduce... Read more
AssetDatabaseExperimental.SetImporterOverride throw errors when some Ins...
AssetDatabaseExperimental.SetImporterOverride throw errors when some Inspectors are selected How to reproduce:1- Select the addguest... Read more
[UI Builder] Selecting an item from StyleSheets window throws errors whe...
How to reproduce:1. Open the project from the attached file "1205392.zip"2. From Assets open "bug.uss" file in a text editor3. Chang... Read more
Camera framing using the F key considers deactivated children of the sel...
Repro:1) Create 3 empty gameobjects: A, B and C2) Parent B and C under A3) Place B far away from both A and C4) Place C far away fro... Read more
Wrong result of GetHoles method when holes data is empty.
If terrain hasn't been painted or holes data hasn't been provided through TerrainData.SetHoles call. TerrainData.GetHoles call retur... Read more
[ProBuilder] Picking distance is too high making it difficult to select ...
Picking distance is too high making it difficult to select a different object closed to the one that is currently being edited. 1. C... Read more
Android App Build is 0 for Crash Reports
1) What Happened?When receiving a crash report from an Android device, app_build metadata is missing. 2) Steps to Repro1. Create a U... Read more
SceneView: Move tool axis move does not follow the mouse position
How to reproduce:1. Open the attached '1217150.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'Cube'4. Focus the Cube b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons