Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.1.0b10
2020.2.0a11
2022.1
2022.1.0a15
Issue ID
1379780
Regression
Yes
Mesh Filter's Mesh Properties display a blank window for built-in primitive Objects
How to reproduce:
1. Open the user's project "1351353.zip"
2. Select the "Torus-7-4">"default" Object in the Hierarchy window
3. In the Inspector window locate the Mesh Filter component
4. Right-click its Mesh field (this case it's "default") and select "Properties..."
5. Select the "Cube" Object in the Hierarchy window
6. Repeat steps 3-4 (Mesh field is "Cube")
Expected result: Mesh Properties of a built-in primitive 3D Object are displayed
Actual result: Mesh Properties window is blank
Reproducible with: 2020.1.0b10, 2020.1.17f1, 2020.2.0a11, 2020.2.7f1, 2020.3.23f1, 2021.2.3f1, 2022.1.0a15
Not reproducible with: 2020.1.0a18, 2020.1.0b9, 2020.2.0a1, 2020.2.0a10
Could not test with: 2019.4.32f1, 2020.1.0a17 (no access to "Properties...")
Notes:
- Can view the Mesh properties of Unity's 3D Object "Tree"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a3