Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.1.0b10
2020.2.0a11
2022.1
2022.1.0a15
Issue ID
1379780
Regression
Yes
Mesh Filter's Mesh Properties display a blank window for built-in primitive Objects
How to reproduce:
1. Open the user's project "1351353.zip"
2. Select the "Torus-7-4">"default" Object in the Hierarchy window
3. In the Inspector window locate the Mesh Filter component
4. Right-click its Mesh field (this case it's "default") and select "Properties..."
5. Select the "Cube" Object in the Hierarchy window
6. Repeat steps 3-4 (Mesh field is "Cube")
Expected result: Mesh Properties of a built-in primitive 3D Object are displayed
Actual result: Mesh Properties window is blank
Reproducible with: 2020.1.0b10, 2020.1.17f1, 2020.2.0a11, 2020.2.7f1, 2020.3.23f1, 2021.2.3f1, 2022.1.0a15
Not reproducible with: 2020.1.0a18, 2020.1.0b9, 2020.2.0a1, 2020.2.0a10
Could not test with: 2019.4.32f1, 2020.1.0a17 (no access to "Properties...")
Notes:
- Can view the Mesh properties of Unity's 3D Object "Tree"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a3