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[HDRP] "Volume" gameObject is destroyed and "MissingReferenceException" ...
Game and Scene view renders black with "Missing reference exception" thrown continuously when Post Process volume or Sky and Fog Vol... Read more
Toggling of Picking and Visibility of a GameObject is not togglable when...
How to reproduce:1. Open the project from the attached file "1217361.zip"2. In the Hierarchy, toggle the Visibility and Picking of t... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce:1. Open a new project2. Import the Asset folder sent by the User3. Build on Android Expected: build succeedsActua... Read more
[HDRP] Project materials become grey on Upgrading to HD materials
Project materials become grey on Upgrading to HD materials in the Scene and Game view Steps to Reproduce:1. Create a new Project wit... Read more
Missing refernces when reimporting many ScriptedImporter Assets
Steps to reproduce:1. Open user-supplied project2. Inspect the Data folder Expected: Scriptable object references match with what ha... Read more
[Input System] IME input is not working in Editor and runtime
-e: when using the New Input system the IME input for the editor and at runtime is not working -repro:--open attached scene--switch ... Read more
[2D] ArgumentOutOfRangeException thrown continuously on Reverting the Ed...
On Reverting the Edges from Skinning Editor causes the editor to throws ArgumentOutOfRangeException continuously, refer the attached... Read more
[HDRP][Metal][macOS 10.14] Unity freezes the whole OS or crashes when op...
How to reproduce:1. Open the "Metal_Repro.zip" project2. Wait till shaders are compiled3. Open the "Treasure_Chest_01" prefab Actual... Read more
TilemapRenderer.bounds are offset when a Tilemap's prefab is Instantiate...
How to reproduce:1. Open the attached project named "Case_1218373"2. Open the Sample Scene and enter Play mode3. Double click the Ti... Read more
[Android] Terrain tiles not rendered correctly on Android devices with A...
Steps to reproduce:1. Open user's attached project "TerrainInstancingBug.zip"2. Build it on Android3. Notice the Terrain is Rendered... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes