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Nested object with rigidbody does not execute Rigidbody.MovePosition() w...
How to reproduce:1. Download and open attached "BrokenRB" project2. Load SampleScene and enter Play Mode3. Observe how Sphere object... Read more
[linux editor] Asset Store page jitters inside the window
-e: see title and attached video--works in 2018.1.6 (and Windows and OSX)--not working with 2018.2.7 and 2013.3.0a11 -repro:--create... Read more
Prefab rotation offset is ignored on prefab instance at runtime
When entering runtime (Editor>Play) the prefab rotation offset, of 90' in this case, is ignored and causes the prefab to be offse... Read more
[Android] Having sprite atlases with the same name causes sprite errors
To reproduce:1. Open attached project2. Build and run to Android device3. notice that only one sprite atlas appears. Actual result: ... Read more
NullReferenceException when moving around a SpringJoint2D with a RigidBo...
Steps to reproduce:1. Open QA-attached project (in Notes)2. Select "The Joint" GameObject3. Move it around with the Rect Transform t... Read more
Analytics package - Typo in package description. "all wthout writing any...
Typo found at the end of the Analytics package description. "all wthout writing any code" . Should be " all without writing any code... Read more
[Android][GLES] Camera.SetTargetBuffers won't write depth to depth textu...
Steps to reproduce:1. Open attached project2. Build & Run on Android device3. Observe the difference between editor and device4.... Read more
[Android] .APK crashes when uploading Texture2DArray to the GPU on an An...
To reproduce: 1. Download attached project "TextureArrayBug.zip" and open in Unity2. Open "Test" scene3. Set Android platform4. Buil... Read more
[UnityTest] Playmode tests create a new testing thread when testing arra...
How to reproduce:1. Download project from the link to the cloud and open it2. Open Test Runner (Windows -> General -> Test Run... Read more
[UnityTest] Playmode tests halt when calling test with [Repeat(10)] attr...
How to reproduce:1. Download project from the link to the cloud and open it2. Open Test Runner (Windows -> General -> Test Run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used