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Error in CSharpNameParser
Steps to reproduce: 1. Open attached project2. Re-import WelEvaluator script- Notice error "Searching for classname: 'WelEvaluator' ... Read more
Asset References are lost when the Project is reloaded
How to reproduce:1. Open user-submitted project (Type Definition Location Bug.zip)2. Select "Test Inside DLL.asset"3. Assign the "Ch... Read more
Pivot point of the Rect Tool is offset a slight amount from the middle w...
How to reproduce:1. Create a new 2D project2. Create any GameObject3. Select it in the Scene View, select the Rect Tool(Default hotk... Read more
[Facebook] Display shrinks in games room when build and run with OpenGL ...
Display shrinks in games room when build and run with OpenGLCore, OpenGLES3, OpenGLES2 Steps to Repro:1. Create a new project2. File... Read more
Particle System Renderer's Pivot Z value doesn't work when Render Mode i...
Repro steps:1. Open QA attached project "repro_1076687"2. Open scene "SampleScene"3. Select "Particle System" GameObject in the Hier... Read more
Connecting Edges does not split the Edges at their midpoints and a new E...
To reproduce: 1. Download attached project "workbench-2018.2.zip" and open in Unity2. Open "scene" scene3. Press Tools > ProBuild... Read more
[Facebook] Player crashes when build and run with DirectX12 API
Player crashes when build and run with DirectX12 API Steps to Repro:1. Create a new project2. File >build settings >3. Switch ... Read more
[Windows] New HD Render Pipeline project renders all black
To reproduce:1. Create a new project2. When creating the project select High Definition - RP (Preview)3. When the project is opened ... Read more
[Burst] Internal compiler error while processing function `System.Void T...
Repro steps:1. Open QA attached project "repro_1060148"2. Jobs -> Burst Inspector3. Select Test.Sys+ShouldDrawJob4. Press Refresh... Read more
[Metal][Editor] Resizing windows on Metal Editor causes them to jitter w...
Steps to reproduce: 1. Create a new Unity project2. Dock some windows with left-aligned text to the very left of the Editor, e.g. Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used