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UV editor's Actions window's text moves out of sync and background disap...
To Reproduce:- Open a new unity project- Install ProBuilder (Window -> Package manager -> Probuilder)- Add a cube (Tools ->... Read more
[Scene] VFX Selection outline issues when Output Mesh is used in the effect
Repro steps:1. Import the attached package and open the Repro Scene.2. In the scene view, make sure that Selection Outline is on (un... Read more
Canvas becomes unresponsive when built on WebGL
Steps to reproduce:1. Open and run the user-supplied project.2. Press "Open" -> Icon in the top right of the newly appeared windo... Read more
[Project Browser] Unable to select Assets under Project Window in Asset ...
When an assets is searched in the project window, an asset from the given result is not getting selected or highlighted. Steps to re... Read more
[Profiler] Standalone Profiler crashes on opening Lighting Settings
Opening the Lighting settings from the Standalone Profiler Window results in the Profiler crashing and Bug Reporter opening-up.Refer... Read more
Older prefabs are not serialized to text when upgrading the project with...
How to reproduce:1. Open attached project "PrefabUpgradeSerialization.zip"2. In Project window, search for "Tile0"3. Open the "Tile0... Read more
[HDRP] Planar Probe Preview does not have any settings sliders.
Version tested: 2019.3.0f6 + 7.2.0 Steps to reproduce:1) Start a new HDRP template2) Create a new empty object, add Planar Reflectio... Read more
Cursor icon does not change into a hand when hovered over a Script in th...
How to reproduce:1. Open the "SampleScene" Scene in the attached "1215837.zip" Unity project, then enter Play Mode2. Defocus and ref... Read more
Custom Function Node super picky about naming choices for Texture 2D and...
Custom Function Node super picky about naming choices for Texture 2D and a bit for Sampler State too.Won't accept certain names Read more
Position Node bug in Shadergraph (in hdrp variant).
Position Node dropdown expresses it starts off in "World Space" but behaves as "Absolute World Space". If you then close the project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes