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[Editor] Unity crashes when the FBX model scale factor set to value hav...
Unity crashes when the FBX model scale factor set to value having 20 digits or above. Steps to Repro:1. Create a new project.2. Down... Read more
Vulkan crashes in Player on "vk_icdNegotiateLoaderICDInterfaceVersion" w...
Steps to reproduce:1. Open attached project2. Build and run Windows Standalone3. Observe the crash Reproduced with: 2018.2.0a1, 2018... Read more
Creating or Destroying a PlayableGraph without using it gives a Warning ...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "SampleScene" scene3. Put "NewBehaviourS... Read more
[BuildFolder] Building app using duplicate project picks original projec...
How to reproduce:1. Create a new project2. Build SampleScene3. Close project4. Right click on project folder and Compress it5. Unzip... Read more
Dashboard link in Performance Reporting directs to old /gameperf/ dashboard
WHAT HAPPENEDTried to go to the Performance Reporting dashboard using the link in the Performance Reporting tab of the Services Wind... Read more
WMR haptics do not function correctly
How to reproduce:- Open the attached project- Set the platform to UWP Expected:Haptics work according to capabilities in editor and ... Read more
Editor crashes when declaring a file path with a file name in the script
Reproduction steps:1. Open User's attached project("Unity crash")2. Open Scene "SampleScene" and enter the Playmode3. Click "Delete ... Read more
[IL2CPP] Unity Editor fails to build when auto-generating a C# array of ...
To reproduce: 1. Download attached project "IL2CPPArrayOfPointersBug.zip" and open in Unity2. Open "SampleScene" scene3. Press File ... Read more
Sprite with SpriteShapeBody Shader gets graphical artifacts when rotatin...
How to reproduce:1. Open the attached project2. Open the Sample Scene3. In the Hierarchy window select Main Camera then press a butt... Read more
Unity crashes when Particle System Ring Buffer is Enabled and if Max Par...
How to reproduce:1. Open the attached project.2. Create a new Particle System.3. Select Particle System in the Hierarchy and in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window