Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.2.8f1
Issue ID
1081779
Regression
No
Creating or Destroying a PlayableGraph without using it gives a Warning in Console
To reproduce:
1. Download attached project "New Unity Project.zip" and open in Unity
2. Open "SampleScene" scene
3. Put "NewBehaviourScript" script on gameObject in Hierarchy
4. Enter Play mode
5. Observe that Console will print a warning "PlayableGraph being evaluated with no outputs. Playables will not be updated"
6. Exit Play mode
7. Open "NewBehaviourScript", Comment "graph.Destroy();" line and save it
8. Enter Play mode
9. Observe that Console will print a warning "PlayableGraph was not Disposed"
Notes:
- This issue appears on Windows and OSX
Reproduced on Unity 2017.2.3p4, 2017.3.2f1, 2017.4.11f1, 2018.1.9f2, 2018.2.8f1, 2018.3.0b2 and 2019.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment