Search Issue Tracker

Fixed in 2019.1.X

Fixed in 2018.2.X, 2018.3.X



Found in


Issue ID




[IL2CPP] Unity Editor fails to build when auto-generating a C# array of pointers in C



To reproduce:

1. Download attached project "" and open in Unity
2. Open "SampleScene" scene
3. Press File > Build Settings...
4. Press Player Settings... and change Scripting Backend to IL2CPP
5. Press Build button

Expected result: Unity Editor successfully builds project
Actual result: Unity Editor fails to build project

- This issue appears on Windows and OSX
- This issue appears on Standalone, Android, and iOS
- With Mono, everything works fine
- BugRepro is unsafe C# code that contains an array of pointers
- I believe the issue is that the field type generated when accessing the array of pointers is of type "intPtr_t", when it should be of type "ExampleStruct*"

Reproduced on Unity 2017.2.3p4, 2017.3.2f1, 2017.4.11f1, 2018.1.9f2, 2018.2.8f1, 2018.3.0b2 and 2019.1.0a1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.