Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
1
Found in
2018.2.5f1
Issue ID
1081052
Regression
No
[IL2CPP] Unity Editor fails to build when auto-generating a C# array of pointers in C
To reproduce:
1. Download attached project "IL2CPPArrayOfPointersBug.zip" and open in Unity
2. Open "SampleScene" scene
3. Press File > Build Settings...
4. Press Player Settings... and change Scripting Backend to IL2CPP
5. Press Build button
Expected result: Unity Editor successfully builds project
Actual result: Unity Editor fails to build project
Notes:
- This issue appears on Windows and OSX
- This issue appears on Standalone, Android, and iOS
- With Mono, everything works fine
- BugRepro is unsafe C# code that contains an array of pointers
- I believe the issue is that the field type generated when accessing the array of pointers is of type "intPtr_t", when it should be of type "ExampleStruct*"
Reproduced on Unity 2017.2.3p4, 2017.3.2f1, 2017.4.11f1, 2018.1.9f2, 2018.2.8f1, 2018.3.0b2 and 2019.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Previous model to world matrix is not correctly set for ASW
- More calls are made to GC.Alloc in an HDRP Sample Template when compared to the 2022.3 stream
- Generating Light Probe lighting returns inconsistent results on a specific mesh
- Two Warnings appear for every Soft Delete Operation when Deleting Sub Assets in the Project Browser
- “Item m_LightProbeSystem not found” warning is thrown when pressing the “Open” button multiple times in the Adaptive Probe Volume component warning
Add comment