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Fixed in Unity 2019.1

Votes

1

Found in

2018.2.5f1

Issue ID

1081052

Regression

No

[IL2CPP] Unity Editor fails to build when auto-generating a C# array of pointers in C

IL2CPP

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-

Priority: 3Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

To reproduce:

1. Download attached project "IL2CPPArrayOfPointersBug.zip" and open in Unity
2. Open "SampleScene" scene
3. Press File > Build Settings...
4. Press Player Settings... and change Scripting Backend to IL2CPP
5. Press Build button

Expected result: Unity Editor successfully builds project
Actual result: Unity Editor fails to build project

Notes:
- This issue appears on Windows and OSX
- This issue appears on Standalone, Android, and iOS
- With Mono, everything works fine
- BugRepro is unsafe C# code that contains an array of pointers
- I believe the issue is that the field type generated when accessing the array of pointers is of type "intPtr_t", when it should be of type "ExampleStruct*"

Reproduced on Unity 2017.2.3p4, 2017.3.2f1, 2017.4.11f1, 2018.1.9f2, 2018.2.8f1, 2018.3.0b2 and 2019.1.0a1

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