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[iOS] Crash on InterruptionListener when declining a call on a device
Reproduction steps:1. Download and open the project from the provided Google Drive link2. Build and deploy the project to an iOS dev... Read more
Saving a VFX breaks its edit mode update until the VFX window is closed/...
Repro steps:1. Create a new VFX and add it to the Scene2. Open the VFX and add a Set Size block at the end of its Output3. Modify th... Read more
Profiler thread drop-down gets locked when it is left on a transient thread
Reproduction steps:1. Open the attached "1111678-ProfilerThreads.zip" project2. Open the Profiler window3. Enter Play Mode (the game... Read more
In very rare circumstances, NOT using Multithreaded 2D Physics Consisten...
Reproduction steps:1. Open attached project "1369087.zip"2. Load the "Main Menu" scene.3. Observe the GameObject "Collectable Area &... Read more
[UI] Clicking on the enable toggle of blocks doesn't always work.
Repro steps:1. Create a new VFX Graph and open it2. From a zoomed out view, zoom in a lot in one go (video attached)3. Try to click ... Read more
Errors are thrown when re-importing Asset folders containing .ttf files
How to reproduce:1. Open the attached project2. From the attached folder (TESTING_FILES.zip), drag and drop the folder "Fonts_1_NoMe... Read more
Accelerometer is not working when using Input System 1.1.0-pre.5 or newer
How to reproduce:1. Open "AccelBug.zip" attached project2. Go to Build Settings (File>Build Settings)3. Build for iOS (or Android... Read more
[Linux][URP] "Cancelling DisplayDialog" errors when opening "3D Sample S...
Reproduction steps:1. In Unity Hub, create new "3D Sample Scene (URP)" Template project2. After project opens, observe Console windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window