Search Issue Tracker
Fixed in 13.0.X
Fixed in 13
Votes
0
Found in [Package]
13.0
Issue ID
1371089
Regression
Yes
Saving a VFX breaks its edit mode update until the VFX window is closed/reopened
Repro steps:
1. Create a new VFX and add it to the Scene
2. Open the VFX and add a Set Size block at the end of its Output
3. Modify the size and observe the particles are changing as expected
4. Save the VFX Graph
5. Try to repeat (3) and observe the particles are no longer updating.
Expected result:
When in edit mode and Force Runtime mode is not set, for particles to update when values are changed.
Notes:
- Recent regression in 2022.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed
Add comment