Search Issue Tracker
Fixed in 1.2.0
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1371204
Regression
Yes
Accelerometer is not working when using Input System 1.1.0-pre.5 or newer
How to reproduce:
1. Open "AccelBug.zip" attached project
2. Go to Build Settings (File>Build Settings)
3. Build for iOS (or Android platform)
4. Open Xcode project and build for a device
5. Move your device to see the accelerometer running
Expected result: Accelerometer is running and showing the result
Actual result: Accelerometer isn't working
Reproducible with: 1.1.0-pre.5, 1.1.1 (2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a11)
Not reproducible with: 1.1.0-preview.3 (2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a11)
Repro with:
iPhone 12 ,14.1
iPad Pro 12.9, 13.4.1
User tested with:
iPad mini 4, 14.7.1
iPad mini 5, 14.8
iPhone 11, ios 14.8
Samsung Galaxy S9, 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note (fix version 1.2.0):
Fixed in 1.2.0
Resolution Note (fix version 1.2.0):
Fixed in: 2020.3.24f1