Search Issue Tracker
Fixed in 1.2.0
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1371204
Regression
Yes
Accelerometer is not working when using Input System 1.1.0-pre.5 or newer
How to reproduce:
1. Open "AccelBug.zip" attached project
2. Go to Build Settings (File>Build Settings)
3. Build for iOS (or Android platform)
4. Open Xcode project and build for a device
5. Move your device to see the accelerometer running
Expected result: Accelerometer is running and showing the result
Actual result: Accelerometer isn't working
Reproducible with: 1.1.0-pre.5, 1.1.1 (2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a11)
Not reproducible with: 1.1.0-preview.3 (2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a11)
Repro with:
iPhone 12 ,14.1
iPad Pro 12.9, 13.4.1
User tested with:
iPad mini 4, 14.7.1
iPad mini 5, 14.8
iPhone 11, ios 14.8
Samsung Galaxy S9, 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note (fix version 1.2.0):
Fixed in 1.2.0
Resolution Note (fix version 1.2.0):
Fixed in: 2020.3.24f1