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[Shadergraph] Changing the default value of a boolean keyword causes the...
Repro steps: 1. Create a PBR shadergraph2. Add a boolean keyword3. Drag it onto graph4. Toggle the keyword's default valueExpected r... Read more
Unable to zoom in/out in other than the last selected Scene Windows when...
How to reproduce:1. Open the attached 'project-1216819.zip' project2. Select the left-most Scene windows (click on it)3. Move the cu... Read more
Unnecessary/unwanted binding candidates are found when detecting and cha...
How to reproduce:1. Open the attached 'RebindCandidates.zip' project2. Enter Play mode3. In the Drop-down menu select 'Mouse' and th... Read more
2D Animation Sample prefabs are missing when importing them in a project...
Reproduction steps:1. Open user's attached project "ggj20-pop"2. In the Project window, go to Samples/2D Animation/3.1.0/Samples/4 C... Read more
Animation window cannot skip to previous keyframe when there are frames ...
To reproduce:1. Open attached project ("case_1214195.zip")2. Open "Test" animation in the Animation window3. Use Playback Controls t... Read more
[HDRP] Sprite Mask shading mode rendered wireframe does not match actual...
Steps to reproduce:1. Create a new HDRP project2. Select "Example Assets" in the Hierarchy3. Switch to "Sprite Mask" shading mode in... Read more
HandleUtility.GUIPointToScreenPixelCoordinate has an offset in height wh...
To reproduce:1. Open attached project ("case_1215883.zip")2. Press Play and move your mouse in the Game View3. Observe the red circl... Read more
[UIElements] Incorrect Element Position when it is Absolute
How to reproduce:1. Open the attached project2. Open the UI Builder (Window->UI->UI Builder)3. Open the NewUI.uss in UI Builde... Read more
[iOS] PreUpdate.IMGUISendQueuedEvents creates garbage without any input ...
How to reproduce:1. Make a development build of the attached project for iOS2. Build & Run the app to device via Xcode3. In Unit... Read more
[VFX Graph] Ping-Pong curve is clamped when Random Number node for time ...
How to reproduce:1. Open the attached 'Animation-bug.zip' project2. Open 'SampleScene' Scene3. Open 'HexGird' VFX Graph and observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes