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[Input System][Mobile] PlayerInput's currentControlScheme is changed whe...
How to reproduce:1. Download the attached project "1364673.zip"2. In Build Settings, select Android platform and press "Build And Ru... Read more
Spot Light with a Light Cookie reduces a Directional Light intensity in ...
How to reproduce:1. Open project "SpotLight.zip"2. Open SampleScene3. Enter the Play Mode4. In the Hierarchy window select "Spot Lig... Read more
[URP]"FrameTiming' does not contain a definition for 'cpuMainThreadFrame...
Steps to reproduce: 1) Download and open attached project2) Import Master URP packages to your project : com.unity.render-pipelines.... Read more
[Linux] Editor keeps opening online documentation after installing offli...
How to reproduce:1. Download Documentation module2. Create new project3. Go to Help > Unity Manual Expected result: Browser is op... Read more
[Linux] Editor crashes when right clicking in Scene view while using Ubu...
Reproduction steps:1. Open a new or an existing project2. Right click in Scene view Expected result: You are able to navigate the Sc... Read more
ProfilerRecorder does not account the memory usage of textures for Total...
Reproduction steps:1. Open the user's attached "1103085_Profiler_Memory.zip" project2. Build and Run the "DemoWithTexture" Scene wit... Read more
Editor windows become inaccesible when disabling additional monitors
Steps to reproduce:1. Set up two monitors and extend screen across them2. (In case a laptop is used) Set the external monitor as you... Read more
Editor crashes after "Assertion failed on expression: 'input_end <= end(...
Reproduction steps:1. Open the project from the attached link2. Press Window > Layout > Default3. Open Game View Expected resu... Read more
[2D URP] Global Light with shadow settings enabled break batching
[2D URP] Global Light with shadow settings enabled break batching Global Light 2D with "Shadow Intensity" and "Shadow Volume Intensi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera