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[URP] Values in RendererFeatures hides on decreasing the height by super...
Values in RendererFeatures hides on decreasing the height by superimposing other windows Steps to Reproduce: 1. Create a new 3D temp... Read more
[Metal] Image mask does not work with Metal graphics API on older iOS de...
Steps to reproduce1. Open attached project2. Make sure graphics API is set to 'Metal'3. Build the project4. Deploy the Xcode project... Read more
[URP] Shader quality tiers are compiled and included in the build and th...
Steps to reproduce:1. Open User-supplied project ("LWRPConfigureHardwareTiers.zip")2. Open Project Settings -> Graphics Expected:... Read more
In ScriptableObjects AssetReferenceGameObject reverts to previous value ...
How to reproduce:1. Open attached project "Case_1211792"2. Select AddressableTest ScriptableObject in the Assets folder in Project w... Read more
[Scene View] [URP] Camera preview window is missing in the Scene view
The camera preview window is missing in the Scene with URP Template. Steps to repro:1. Create a new URP Template Project.2. Create a... Read more
[HDRP] Default DXR scene prefab Wizard fix throws an error message
Repro steps:1) Run DXR wizard2) An error will appear on the last step "Default DXR scene prefab" The error is found in:com.unity.ren... Read more
No vertice count in Model preview window
Reproduction steps:1. Open "New Unity Project.zip" project2. Select "Head" Game Object in the scene3. In the Inspector click on the ... Read more
[Installer] Print and Save buttons are shown over the license agreement ...
1. download MacOS installer from link provided2. run installer3. observe "Print" and "Save" button on "License agreement" tab Expect... Read more
Different Tangent types result in different vertices count in the same f...
Reproduction steps:1. Open "1211881" project2. Select "Head" Game Object in the scene3. In the Inspector click on the "Mesh" selecto... Read more
Standalone Server Build shows a blank window when vSyncCount is changed
A blank window appears on Windows Standalone "Server Build" whenever 'QualitySettings.vSyncCount' is changed to a different value th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open