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Crash when there is more than a certain number of canvasses in scene and...
Repro: 1. Open levels/L0A in the attached 'CanvasCrashRepro.zip'.2. Enable 'Canvas' object in hierarchy, Unity should crash.3. Reope... Read more
The lightmapping property is not converted correctly when upgrading from...
To reproduce this bug: 1. Import case_628225 package into Unity 4.x2. Open 'SimpleScene'3. Select SimpleDoorG->Spotlight in the h... Read more
Image effects on 480x800 Windows Phones cause image downscaling
To reproduce:1. Open repro.unitypackage2. Open scene test. It contains a 2d image, and a color correction image effect that can be e... Read more
On DirectX9,one-pixel offset appears and disappears as the image fill am...
To reproduce this bug: 1. Import 'hud' package2. Open 'Town' scene3. In Player's Settings(Edit->Project Settings->Player) disa... Read more
Filled UI image is not updated when the fillAmount is set to 0 and progr...
To reproduce this bug: 1. Open the attached project2. Run 'Test scene'3. Notice that 'Image filled' image does not show but the fill... Read more
WWW.GetAudioClip doesn't work on .ogv clips anymore
To Reproduce: 1. Open scene vid, play, notice that there is no sound. 2. Using MovieTexture.audioClip instead on the same video work... Read more
uGUI input field broken on WP8
uGUI input field seems to throw exceptions when trying to use it on a WP8 build. To reproduce:1. Open attached project2. Open scene ... Read more
uGUI scroll view example is broken on WP8
The scroll view example does not work and throws out of memory exceptions To reproduce:1. Open attached project. It is the uGUI exam... Read more
Nvidia Control Panel overrules the Player Settings/Configurations in th...
To reproduce:- Make sure that Stereo 3D is enabled in your Nvidia Control Panel- Open the attached project and launch scene "scene-s... Read more
Player is visible in background only when releasing the ALT
Player is visible in background only when releasing the ALT button. Maybe this is intentional design, but when ALT+Tab'ing through d... Read more
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