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[iOS] Empty project build crashes with in PlatformInfoDispatcher.ReportA...
Empty project build crashes with "Thread 1: signal SIGABRT" on iOS devices. Steps to reproduce:1) Create a new project2) Switch plat... Read more
[Incremental Compiler] Unity crashes without no stack trace when inspect...
How to reproduce:1. Open the attached "Test1077782.zip" project2. Open the TestScript.cs from the Scripts folder in the Visual Studi... Read more
Downloading 3D Game kit breaks UI
Steps to reproduce:1. Open Unity launcher2. Press Learn3. Go to Tutorial Projects and locate 3D Game Kit4. Press download-Progress b... Read more
A Texture of a Material is not saved when changed using WebRequest duri...
To reproduce:1. Open the QA's attached project2. Open the scene "Test" and play it3. The script will change the Texture on "imageMat... Read more
[Physics2D] [Improved Prefab] RigidBody2D component is added to prefab w...
Steps to reproduce:1. Open the attached project in 2018.22. Select Assets > Scenes > Colliders > CompositeCollider2D_Polygo... Read more
Registering for finishedDefaultHeaderGUI causes animation clip inspector...
If anyone registers for finishedDefaultHeaderGUI, then some built in inspectors stop working. The Animation clip section of the anim... Read more
FileNotFoundException is thrown when trying to access assembly reference...
How to reproduce:1. Open the attached "TestFor1071607.zip" project2. Play the Scene3. Observe the error in the Console window Expect... Read more
[iOS] Update Location Service API According to the new App Store Guideli...
We need to add 3 new location usage descriptors in Info.plist1 NSLocationWhenInUseUsageDescription / @selector(requestWhenInUseAutho... Read more
[WebGL] "Maximum call stack exceeded" error appears when Enable Exceptio...
To reproduce: 1. Open the attached project (TestWebGLBuild.zip)2. Build and Run for WebGL Expected: no error when launching the game... Read more
[IL2CPP] C# Reference parameter causes IndexOutOfRangeException on IL2CP...
Steps to reproduce:1. Download 1077373_repro.zip2. Build project on Standalone platform with IL2CPP backend3. Launch build Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow