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0
votes
Fixed

Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...

Graphics - General

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open user-submitted project (8BonesCrash)2. Select the mount.fbx asset3. In the import settings navigate to the ... Read more

0
votes
Won't Fix

An artifact is visible in the Console's Clear button when Windows displa...

Themes

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Jan 09, 2020

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Version/s: 2018.4, 2018.4.12f1

How to reproduce:1. In the Windows Display settings set scaling to 150%2. Create and open a new project3. Observe the 'Clear' button... Read more

0
votes
Fixed

Inline curves are incorrectly drawn when panning

Package: Timeline

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Nov 13, 2019

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Version/s: 1.3.0-preview.3

To reproduce:1. Open the timeline window (Sequencing -> Timeline)2. Select a Gameobject and create a new timeline3. Add an animat... Read more

0
votes
Won't Fix

[HDRP] Unable to toggle Motion Vector for Vertex Animation in Material c...

Package: Scriptable Render Pipeline HD

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Dec 12, 2019

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Version/s: 6.9.1, 6.9.2

Reproduction steps:1. Create a new HDRP Template project2. Create an HDRP Lit Shader Graph (.shadergraph)3. Create a new Standard Su... Read more

0
votes
Fixed

[iOS] Wireless MFI controller input is not detected until the Applicatio...

Mobile

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Jan 13, 2020

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Version/s: 2017.4, 2018.4, 2019.1.14f1, 2020.1, 2020.2

Steps to reproduce:1. Open project in "project.zip"2. Build for iOS3. Connect a supported MFI controller to an iOS device (tested wi... Read more

2
votes
Fixed

[HDRP] Decal Projector material is set to null when added to a Game Obje...

Package: Scriptable Render Pipeline HD

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Nov 28, 2019

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Version/s: 5.7.2-preview, 6.9.0-preview, 7.1.7, 7.2.1

A direct consequence of this is that the Renderer is completely unable to render the game. Seems that some internal frame update is ... Read more

0
votes
Won't Fix

'Internal error communicating with the shader compiler process' error is...

Shaders

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Dec 09, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip'2. Select 'InternalErrorCommunicatingWithSha... Read more

0
votes
Fixed

Crash while rendering terrain in VR

Terrain

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Dec 11, 2019

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Version/s:

When a project has VR enabled, either with a real HMD or the Mock MHD, attempting to render terrain will result in a crash due to an... Read more

0
votes
Won't Fix

TestRunnerWindow result text is displayed in non-monospace font resultin...

Package: Test-Framework

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Jan 13, 2020

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Version/s: 1.0.13

Steps to reproduce:1. Open User-supplied project2. Run EditMode tests3. Select the test "NewTestScriptWithEnumeratorPasses" in the T... Read more

0
votes
Fixed

[GPU PLM] Excessive memory usage and crash when having many Light Probe ...

Progressive Lightmapper

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Dec 28, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project2. Open 'ErrorScene' Scene3. Notice that Progressive GPU Ligh... Read more

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