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Fixed in 13.1.1

Votes

0

Found in [Package]

13.0.0

Issue ID

1370756

Regression

No

[URP] Material using the Sprite-Unlit-Default shader doesn't change color when changing the material's Tint property value

Package: Scriptable Render Pipeline Universal

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How to reproduce:
1. Open the attached project "shaderTint"
2. Open the Scene "testScene" (Assets/testScene.unity)
3. In the Hierarchy window, select the "Square" GameObject
4. In the Inspector window, expand the "Test Material" component and change the Tint property to a red color
5. In the Scene view, inspect the "Square" GameObject

Expected result: The GameObject is colored red
Actual result: The GameObject is colored white

Reproducible with: 12.0.0 (2021.2.0b15), 13.0.0 (2022.1.0a12)
Could not test with: 7.1.1 (2019.4.31f1), 10.6.0 (2020.3.20f1) (No Sprite-Unlit-Default Shader)

  1. Resolution Note (fix version 13.1.1):

    Fixed in 13.1.1 available in 2022.1.0a16 and up

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