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NullReferenceException errors are thrown after exiting Play mode when "E...
How to reproduce:1. Open the attached project "clothBug"2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
[iOS] Crash on InterruptionListener when declining a call on a device
Reproduction steps:1. Download and open the project from the provided Google Drive link2. Build and deploy the project to an iOS dev... Read more
Saving a VFX breaks its edit mode update until the VFX window is closed/...
Repro steps:1. Create a new VFX and add it to the Scene2. Open the VFX and add a Set Size block at the end of its Output3. Modify th... Read more
Profiler thread drop-down gets locked when it is left on a transient thread
Reproduction steps:1. Open the attached "1111678-ProfilerThreads.zip" project2. Open the Profiler window3. Enter Play Mode (the game... Read more
In very rare circumstances, NOT using Multithreaded 2D Physics Consisten...
Reproduction steps:1. Open attached project "1369087.zip"2. Load the "Main Menu" scene.3. Observe the GameObject "Collectable Area &... Read more
[UI] Clicking on the enable toggle of blocks doesn't always work.
Repro steps:1. Create a new VFX Graph and open it2. From a zoomed out view, zoom in a lot in one go (video attached)3. Try to click ... Read more
Errors are thrown when re-importing Asset folders containing .ttf files
How to reproduce:1. Open the attached project2. From the attached folder (TESTING_FILES.zip), drag and drop the folder "Fonts_1_NoMe... Read more
Accelerometer is not working when using Input System 1.1.0-pre.5 or newer
How to reproduce:1. Open "AccelBug.zip" attached project2. Go to Build Settings (File>Build Settings)3. Build for iOS (or Android... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation