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4
votes
Fixed

[WebGL] WebGL broken with Oculus Browser because of glGetProcAddress

WebGL

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Oct 05, 2021

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Version/s: 2019.4

When a WebGL project build runs on Oculus Browser, it generates the errorError: Internal Unity error: gles::GetProcAddress("glRender... Read more

4
votes
Third Party Issue

[XR SDK] userPresenceActionReference.action calls are only called on HMD...

Package: OpenXR Plugin

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Sep 16, 2021

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Version/s: 1.2.8

Reproduction steps:1. Make sure SteamVR is set as OpenXR runtime2. Open the attached project ("UserPresenceTest.zip")3. Open the "Ru... Read more

0
votes
Fixed

NullReferenceException causes freeze when thrown in the Player

Mono

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Sep 10, 2021

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Version/s: 2020.3.13f1, 2020.3.14f1, 2021.1.10f1, 2021.2.0a18

How to reproduce:1. Open the attached project "BugNullExc.zip"2. Open the "TestCrash" Scene3. File > Build And Run4. Press on the... Read more

0
votes
Fixed

Using RenderToCubemap using a camera with the PhysicalParameter produces...

Camera

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Oct 05, 2021

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Version/s: 2018.4.16f1

Using RenderToCubemap using a camera with the PhysicalParameter produces an incorrect Cubemap This problem was initially reported on... Read more

0
votes
Fixed

Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when...

Mesh

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Sep 09, 2021

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Version/s: 2020.3.6f1, 2020.3.17f1

How to repro:1. Open users' attached “ExampleProject.zip” project2. Open “SampleScene” Scene3. Enter the Play Mode Expected result: ... Read more

0
votes
Fixed

[VFX] Unexpected inconsistent naming of sorting priority settings

Package: Visual Effect Graph

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Sep 14, 2021

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Version/s: N/A

In VFX Particle Output, we can control the sorting priority of the material thanks to a settings named "material offset".URP & H... Read more

0
votes
Fixed

Custom shader errors do not log errors on build

Shader System

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Sep 23, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "CustomShaderError.zip"2. Build the project Expected result: Build logs errors when ... Read more

0
votes
Fixed

'Should not be capturing when there is a hotcontrol' warning after closi...

IMGUI

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Oct 06, 2021

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Version/s: 2021.2.0b6, 2022.1.0a2, 2022.1.0a12

Steps to reproduce:1. Open the attached "RealtimeGIBugUVCharts" project and 'SampleScene' Scene2. In the Hierarchy select Cube GameO... Read more

0
votes
Fix In Review

Built Project is skipping frames when the Graphics API is set to Vulkan

Vulkan

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Jul 19, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b4, 2022.1

Steps to reproduce:1. Open the linked project "ReproProject"2. Press File>Build and Run3. Observe the opened Project window Expec... Read more

1
votes
By Design

ProjectSettings.asset writes the value out as 2 when adjusting the Playe...

Deployment Management

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Sep 07, 2021

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Version/s: 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open project "ProjectTesting.zip"2. Go to Build Settings (File>Build Settings)3. Build for the iOS4. Go to th... Read more