Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0b6
2022.1.0a2
2022.1.0a12
Issue ID
1371023
Regression
Yes
'Should not be capturing when there is a hotcontrol' warning after closing per-renderer's Lightmap preview window
Steps to reproduce:
1. Open the attached "RealtimeGIBugUVCharts" project and 'SampleScene' Scene
2. In the Hierarchy select Cube GameObject
3. In the Inspector double-click on the lightmap thumbnail to open the Lightmap Preview window
4. Maximize Lightmap Preview window and then close it
5. Repeat step 3 and then restore down Lightmap Preview window
6. Close the Lightmap Preview window
Expected result: No warnings or errors are shown in the Console.
Actual result: Warning: - "Should not be capturing when there is a hotcontrol UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" is shown.
Reproducible with: 2021.2.0b6, 2021.2.0b16, 2022.1.0a2, 2022.1.0a15
Not reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b5, 2022.1.0a1
Notes:
- Reproducible on Windows
- Not reproducible on MAC
- Only reproduces when double-clicking on the lightmap thumbnail
- Reproducible when opening per-renderer's Realtime Lightmap preview window through both the Inspector window and the Lighting Window
- Reproducible when previewing both Realtime Lightmaps and Baked Lightmaps
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
Add comment