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Package related errors are thrown when installing Entities 0.4.0-preview...
Reproduction steps:1. Create a new project2. Install Entities 0.4.0-package.10 package Expected result: No errors are thrownActual r... Read more
[EditorWindow] [Mac] Floating window disappears and not brought back by ...
Steps to reproduce:1. Open a new project2. Open any floating window (e.g. any option from "window" or three dots in existing tab and... Read more
Anisotropic filtering is not applied to Terrain Details when changing Te...
Steps to reproduce:1. Open the attached project (case_1206564-Anisotropic_Texture_PerTexture.7z)2. Enter Play Mode and set the Scale... Read more
Crash on UnityEditor.Recorder.FrameCapturer.fcAPI:fcReleaseStream when r...
Steps to reproduce:1. Open the attached project ("1208387.zip") or open a new project and install Unity Recorder package2. Open the ... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...
How to reproduce:1. Open attached project "profiler-test.zip"2. Open "ReproductionScene" scene3. Enter Play Mode Expected result: Ed... Read more
Second time GPU lightmapper is chosen with no supported GPU, no fallback...
The baking get stuck when the static object starts to bake with Progressive GPU light mapper the second time.[PathTracer] Failed to ... Read more
[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that hav...
[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that have additional root bone set How we can reproduce it using the... Read more
Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce:1. Open the attached project (case_1201344_ShaderWarmUp.zip)2. Ensure that the Graphics API is OpenGLCore or Open... Read more
[Shader Graph] "Range" dropdown text gets clipped when the "Normalized" ...
[Shader Graph] "Range" dropdown text gets clipped when the "Normalized" option is selected in the "Hue" Node "Range" dropdown text g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open