Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0x
Issue ID
1073476
Regression
No
[Anima2D] Edtior gets stuck in an infinite saving process loop when Sprite Mesh is added as a child of a Prefab
How to reproduce:
1. Open the attached "Test1073476.zip" project
2. Select GameObject Prefab from the Prefabs folder
3. In the Inspector window press Open Prefab
4. Add TestSpriteMesh from the Sprites folder as a child of the Prefab
5. Press Ctrl + S or have Auto Save turned on
6. Observe the mouse cursor indicating the saving process
Expected result: Editor saves project once
Actual result: Editor gets stuck in an infinite saving process loop
Reproducible with: 2018.2.0x-ImprovedPrefabs, 2018.3.0a10
Notes:
1. Entering Play mode stops the loop
2. Any further change to the prefab will trigger the loop again if the project is saved
Update: Fixed in Anima2D 1.1.6b1 version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment