Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0x
Issue ID
1073476
Regression
No
[Anima2D] Edtior gets stuck in an infinite saving process loop when Sprite Mesh is added as a child of a Prefab
How to reproduce:
1. Open the attached "Test1073476.zip" project
2. Select GameObject Prefab from the Prefabs folder
3. In the Inspector window press Open Prefab
4. Add TestSpriteMesh from the Sprites folder as a child of the Prefab
5. Press Ctrl + S or have Auto Save turned on
6. Observe the mouse cursor indicating the saving process
Expected result: Editor saves project once
Actual result: Editor gets stuck in an infinite saving process loop
Reproducible with: 2018.2.0x-ImprovedPrefabs, 2018.3.0a10
Notes:
1. Entering Play mode stops the loop
2. Any further change to the prefab will trigger the loop again if the project is saved
Update: Fixed in Anima2D 1.1.6b1 version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment