Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.4f1
Issue ID
1073225
Regression
No
Command buffer of skybox becomes black when minimizing and maximizing the Editor
How to reproduce:
1. Open the attached project
2. Open Demo Scene and enter a Game mode
3. In the combo box on the left change the Clouds to any other type
4. Minimize the Editor ant focus the Editor again
Expected: Skybox stays with clouds
Actual: Skybox goes black
Reproduced on: 2017.1.5f1, 2017.2.3p4, 2017.4.1f1 - 2017.4.9f1, 2018.1.0b1 - 2018.1.0b4, 2018.1.0b6, 2018.1.0b7, 2018.2.7f1, 2018.3.0a10
Not reproduced when the Library folder is deleted: 2017.4.0f1, 2017.4.10f1, 2018.1.0b5, 2018.10b8 - 2018.1.9f1
Not reproduced on: 2018.1.9f2
Note: Couldn't reproduce on 2018.3.0a11 version due to the errors breaking the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
This only happens in Editor.
Workaround: reset material Blend states in Update()
mat.SetInt("_SrcBlendMode", (int)BlendMode.One);
mat.SetInt("_DstBlendMode", (int)BlendMode.Zero);