Search Issue Tracker
By Design
Votes
0
Found in
2018.2.3f1
Issue ID
1071671
Regression
No
[Windows][.NET 4.6] System.IO.GetDirectoryName converts forward slashes to backslashes
Using the example shader Lit/Diffuse With Shadows produces shadow errors outside of Shadow distance range
To reproduce:
1. Download attached project "Net46SystemIOBugs.zip" and open in Unity
2. Open "SystemIOBugs" scene
3. Set Scripting Runtime Version to ".NET 4.6 or .NET 4.x"
4. Enter Play mode
Expected results: Console logs the forward slash string and it is not modified by System.IO.GetDirectoryName
Actual results: Console logs the backslash string and it is modified by System.IO.GetDirectoryName
Notes:
- This issue appears only on Windows
- This issue does not reproduce on OSX
- On .NET 3.5 everything works as expected
Reproduced on Unity 2017.1.5f1, 2017.2.3p3, 2017.3.2f1, 2017.4.9f1, 2018.1.9f1, 2018.2.5f1 and 2018.3.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
Resolution Note:
Although the behavior is different than that of .net 3.5, the .net 4.6 behavior matches that of the .NET Framework, so we consider this to be correct behavior.