Search Issue Tracker
By Design
Votes
0
Found in
2018.2.3f1
Issue ID
1071671
Regression
No
[Windows][.NET 4.6] System.IO.GetDirectoryName converts forward slashes to backslashes
Using the example shader Lit/Diffuse With Shadows produces shadow errors outside of Shadow distance range
To reproduce:
1. Download attached project "Net46SystemIOBugs.zip" and open in Unity
2. Open "SystemIOBugs" scene
3. Set Scripting Runtime Version to ".NET 4.6 or .NET 4.x"
4. Enter Play mode
Expected results: Console logs the forward slash string and it is not modified by System.IO.GetDirectoryName
Actual results: Console logs the backslash string and it is modified by System.IO.GetDirectoryName
Notes:
- This issue appears only on Windows
- This issue does not reproduce on OSX
- On .NET 3.5 everything works as expected
Reproduced on Unity 2017.1.5f1, 2017.2.3p3, 2017.3.2f1, 2017.4.9f1, 2018.1.9f1, 2018.2.5f1 and 2018.3.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Although the behavior is different than that of .net 3.5, the .net 4.6 behavior matches that of the .NET Framework, so we consider this to be correct behavior.