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[PLM] Directional maps are different between Enlighten and Progressive L...
Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights To reproduce: 1) Ope... Read more
SpriteAtlasDatabase::CollectAllAtlasAssets crash when using GameObject.D...
To reproduce: 1. Open users attached project "spriteAtlasTest.zip" 2. Open "testAtlas.unity" scene 3. Enter play mode 4. In the hier... Read more
Build location selection window has different titles on x86/s86_64
Reproduction steps: 1. Create/Open a Unity project 2. Go to build settings 3. Set target platform to PC, Mac & Linux Standalone 4. C... Read more
[Animation] Reverting an Animator Controller in the middle of transition...
Steps to reproduce: 1. Open attached project 2. Open "scene_Crossfade" scene 3. Go into play mode and watch Console output -On frame... Read more
[IPv6] [Sockets] [iOS] on iOS devices and Framework 4.6 Socket::BeginCon...
Reproduction Steps: 1. Open "Bug" project 2. Select "Framework 4.6" 3. Build "test" scene to iOS 4. Deploy to device 5. Connect devi... Read more
[IL2CPP] An exception shows up when UWP application calls an "Add" method
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on Universal Windows Platform; 3. Run the built UWP appl... Read more
Disabled "Visible In Background" resets selected resolution when minimiz...
To reproduce: 1. Open the project, attached by the tester (TestResolution.zip) 2. Build and run it for Windows standalone 3. In the... Read more
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
Memory leak when Development Build is focused after using the Profiler
To reproduce: 1. Create a new project 2. Go to "Build Settings" 3. Enable "Development Build" 4. Press "Build & Run" 5. Go to Editor... Read more
[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps: 1. Setup Perforce server 2. Commit User's project to a Perforce server 3. Check the project out of Perforce, so ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file