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After clicking on a Debug.Log statement output in the console text curso...
How to reproduce:1. Open the attached project "new1"2. Play the "scene" scene (which has C# script with a Debug.Log Statement)3. Cli... Read more
Updates to GetComponent(string) on implicit "this" / "self" generates wr...
To Reproduce:1. Open 'Test.cs' in the attached project, Observe the line 'Component comp = GetComponent(scriptname)2. Run API update... Read more
Cartoon Race Cars package meshes throw ImportFBX error
Steps to reproduce:1. Download attached project or download whole package from asset store https://www.assetstore.unity3d.com/#!/con... Read more
Game crashes in iOS when trying to access null object
When accessing a null object in a try/catch block, iOS app crashes Read more
Webplayer resizing broken on OSX when using Firefox and relative contain...
To Reproduce:1. Open index.html from the attached build (or any other build) using Firefox on OSX. 2. Try resizing the window, obser... Read more
Hierarchy filter t:Button does not work
To Reproduce: 1. Open scene 'test' or any other scene with gameObjects which have Button components. 2. Type t:Button in hierarchy s... Read more
GzipStream and DeflateStream classes do not work on Windows
To Reproduce: 1. Open the attached 'GZipRepro.zip' on Windows. 2. Click 'Gzip Test Menu/Gzip Test' & '.../Deflate Test', notice ... Read more
wrong output for '@' ascii-hex representation after pressing enter
-e: the @ should be 40 which it is on all platforms but Linux after pressing Enter/Return -work in 4.3.4, starts in 4.5.0-also works... Read more
IMGUI Labels wrap improperly when styled bold and beside a flexiblespace
When rendering an IMGUI GUILayout.Label inside a horizontal layout containing a FlexibleSpace, if a style is applied to the Label wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled