Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.0x
Issue ID
871651
Regression
No
[Mono Runtime Upgrade] MonoDevelop on OS X produces lots of errors
1. What happened
[Mono Runtime Upgrade] MonoDevelop on OS X produces lots of errors, like: '…/New Unity Project/CSC: Error CS0518: The predefined type `System.Object' is not defined or imported (CS0518) (Assembly-CSharp)'
2. How we can reproduce it using the example you attached
- Open a script in MD
- Build project
--->
Lots of errors reported even for empty default script (see attached lde.log and MDBuildLog.log for more details):
CSC: error CS0518: The predefined type `System.Object' is not defined or imported
CSC: error CS0518: The predefined type `System.ValueType' is not defined or imported
CSC: error CS0518: The predefined type `System.Attribute' is not defined or imported
CSC: error CS0518: The predefined type `System.Int32' is not defined or imported
CSC: error CS0518: The predefined type `System.UInt32' is not defined or imported
CSC: error CS0518: The predefined type `System.Int64' is not defined or imported
CSC: error CS0518: The predefined type `System.UInt64' is not defined or imported
CSC: error CS0518: The predefined type `System.Single' is not defined or imported
CSC: error CS0518: The predefined type `System.Double' is not defined or imported
CSC: error CS0518: The predefined type `System.Char' is not defined or imported
CSC: error CS0518: The predefined type `System.Int16' is not defined or imported
CSC: error CS0518: The predefined type `System.Decimal' is not defined or imported
CSC: error CS0518: The predefined type `System.Boolean' is not defined or imported
CSC: error CS0518: The predefined type `System.SByte' is not defined or imported
CSC: error CS0518: The predefined type `System.Byte' is not defined or imported
CSC: error CS0518: The predefined type `System.UInt16' is not defined or imported
CSC: error CS0518: The predefined type `System.String' is not defined or imported
CSC: error CS0518: The predefined type `System.Enum' is not defined or imported
CSC: error CS0518: The predefined type `System.Delegate' is not defined or imported
CSC: error CS0518: The predefined type `System.MulticastDelegate' is not defined or imported
CSC: error CS0518: The predefined type `System.Void' is not defined or imported
CSC: error CS0518: The predefined type `System.Array' is not defined or imported
CSC: error CS0518: The predefined type `System.Type' is not defined or imported
CSC: error CS0518: The predefined type `System.Collections.IEnumerator' is not defined or imported
CSC: error CS0518: The predefined type `System.Collections.IEnumerable' is not defined or imported
CSC: error CS0518: The predefined type `System.IDisposable' is not defined or imported
CSC: error CS0518: The predefined type `System.IntPtr' is not defined or imported
CSC: error CS0518: The predefined type `System.UIntPtr' is not defined or imported
CSC: error CS0518: The predefined type `System.RuntimeFieldHandle' is not defined or imported
CSC: error CS0518: The predefined type `System.RuntimeTypeHandle' is not defined or imported
CSC: error CS0518: The predefined type `System.Exception' is not defined or imported
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
thexdd
Nov 01, 2017 16:22
I have exact same issue. Have you figured out how to solve this problem?