Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p4
Issue ID
871014
Regression
No
[Windows] Unity crashes while building specific project to any platform
Reproduction steps:
1. Open the attached project
2. Build the project to Standalone, Android or WebGL
Actual result: Unity crashes while processing "Game" scene
Reproduced on (Windows 10):
5.5.0b1, 5.5.0f1, 5.5.0p4
Doesn't reproduce on (Windows 10):
5.6.0b4
Notes:
- Issue doesn't reproduce on OSX machines (tested on OSX Sierra 10.12.2)
- Issue doesn't reproduce on an empty project
- Unity crashes without bug reporter and stack trace
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
This is a duplicate of issue #865522