Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p4
Issue ID
871014
Regression
No
[Windows] Unity crashes while building specific project to any platform
Reproduction steps:
1. Open the attached project
2. Build the project to Standalone, Android or WebGL
Actual result: Unity crashes while processing "Game" scene
Reproduced on (Windows 10):
5.5.0b1, 5.5.0f1, 5.5.0p4
Doesn't reproduce on (Windows 10):
5.6.0b4
Notes:
- Issue doesn't reproduce on OSX machines (tested on OSX Sierra 10.12.2)
- Issue doesn't reproduce on an empty project
- Unity crashes without bug reporter and stack trace
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
This is a duplicate of issue #865522