Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p4
Issue ID
871014
Regression
No
[Windows] Unity crashes while building specific project to any platform
Reproduction steps:
1. Open the attached project
2. Build the project to Standalone, Android or WebGL
Actual result: Unity crashes while processing "Game" scene
Reproduced on (Windows 10):
5.5.0b1, 5.5.0f1, 5.5.0p4
Doesn't reproduce on (Windows 10):
5.6.0b4
Notes:
- Issue doesn't reproduce on OSX machines (tested on OSX Sierra 10.12.2)
- Issue doesn't reproduce on an empty project
- Unity crashes without bug reporter and stack trace
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
This is a duplicate of issue #865522