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[Editor]Resizing the editor while multiple columns are set will cause re...
Dragging the resizable windows in the Editor will cause flickering corruption on some windows. This can be noticed with white/black ... Read more
"UnityEngine.dll" doesn't automatically reference its individual DLLs pr...
Reproduction steps:1. Create a New Project and download "1205367.zip"2. Copy the "ScriptAssemblies" folder from the projects "Librar... Read more
[2D Sprite] Preview of deleted texture is still visible in Sprite Editor...
Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list Steps to reproduce: 1. Open attached ... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more
[Probuilder] NullReferenceException is thrown on selecting "Gen Shadow O...
While creating new ProBuilder mesh child with inverted normals on selecting "Gen Shadow Obj" tool from ProBuilder window, NullRefere... Read more
2018.4.15f1 version suggests 2018.4.14f1 as a new version
Steps to repro:1. Open Unity in 2018.4.15f1 version2. Check for updates Expected result: Update Window shoes that user is on a newes... Read more
[ADB v2] Corrupted assets are cached and causes cache poisoning
How to reproduce:1. Build & Run Unity Editor from the source code2. Make sure the ADBv2 Cache Server is running (Connection has ... Read more
Sprites bound to Sprite Atlases that are not included in build show up a...
How to reproduce:1. Open the BaseScene scene in attached "1209756.zip" project2. Select the "Loader" GameObject in the Hierarchy win... Read more
[Shuriken] Particle Sort Mode by Distance does not take Depth into accou...
Reproduction steps:1. Open project in "case_1207573-Bug_Test.zip"2. Open "Scene.unity"3. Notice that Particle System uses Sort Mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes