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"GetManagerFromContext" fatal error and crash when exiting Editor while ...
1. Open attached project, launch "1" scene.2. "2" scene should be loaded a few seconds later, do not leave playmode3. Exit the Unity... Read more
UI.Text rendered text mesh changes when rich text label position changes
Reproduction steps:1. Open the attached project "TextUIBug.zip";2. Open the scene Scenes/SampleScene.unity.3. Click the play button ... Read more
After editing timeline and building asset bundle when moving it to anoth...
Reproduction steps:1. Open the attached project "zProject_512085_ab.zip";2. Open the test scene;3. Enter a play mode;4. Observe the ... Read more
[tvOS][Simulator] Simulator builds crash due to default graphics being s...
Steps to reproduce: 1. Create a new Unity project2. Switch to AppleTV3. Go to Player Settings and change 'Device SDK' to 'Simulator ... Read more
Unity crashes when loading a scene in SkinnedMeshRendererManager::TryPre...
How to reproduce:1. Open user-submitted project (Flip-Out.zip)2. Open "Menu 3" scene3. Run the scene4. Press "Play Main Table" Expec... Read more
[Unity ADS] Console error spam for Unity Ads package
Repro Steps: 1. Start a new project or use an existing one2. Open package Manager and import version 2.0.8 of Unity Ads.3. Notice th... Read more
[UI] Repeat delay on the Standalone Input Module doesn't work under a sp...
To reproduce: 1. Open the attached project (delayBug.zip)2. Enter Play mode3. Press and hold Down arrow and see that the delay is wo... Read more
Particles Start Speed is not evaluated in the sub-frame time intervals w...
How to reproduce:1. Open the attached "TestFor1063592.zip" project2. Play the Scene3. Observe the stuttering in the Particle System ... Read more
Crash on "GetManagerFromContext: pointer to object of manager '(null') i...
Steps to reproduce: 1) Open Unity2) Observe the crash Expected result: No crash when opening UnityActual result: Crash on start Repr... Read more
The alpha of textue is not identified when RGBA compessed etc2 8bits com...
To reproduce:1. Open attached project2. Set the texture found in Project window to be compressed with "RGBA compessed etc2 8bits"3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used