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[Android 9] GL_INVALID_OPERATION thrown when texture.ReadPixels is called
Steps to reproduce:1. Open QA attached project*2. Build and run on Android 9 device3. Press 'Take Photo'-- "OPENGL NATIVE PLUG-IN ER... Read more
A Timeline asset is created with an Animation Track when creating it fro...
Repro steps:1. Open attached project2. Create an Audio Source GameObject in the Hierarchy3. Select the created GameObject4. Open the... Read more
Editor still reverts the layout when canceling Revert Factory Settings b...
To reproduce:1. Open any project2. Change the layout in any way (undocking, resizing windows)3. Go to Window > Layouts > Rever... Read more
[Android] Texture being misread in follow up blit on Adreno 630 when bli...
To reproduce:1. Open user's attached project2. Build for Android3. Observe the build on mobile device with Adreno 630 Expected: blit... Read more
[Timeline] A much larger audio clip is created when dragging and droppin...
Repro steps:1. Open attached project2. Create an empty GameObject in the Hierarchy3. Open the Timeline Window and create a Timeline ... Read more
A scene takes a very long time to load when it contains a script with a ...
How to reproduce:1. Open user-submitted project (BlikAnimationLoading)2. Open the 'SceneEmpty' scene3. Open the 'SceneAnimations' sc... Read more
Animation Event throws a NullReferenceException but only on the Server side
To reproduce:1. Open the user's attached project2. Open the scene "Menu" and play it3. Click "Start test room"4. Observe the console... Read more
Crunch compression library crash "crnlib::crn_comp::quantize_images()" >...
Reproduction steps:1. Open the attached project "CrunchCompressionTest.zip (9.6 MB)". Actual behavior:- Editor crashes. Reproduced w... Read more
GenerateNodeCode calls in ShaderGraph use GenerationMode.ForReals when b...
TestNode.cs contains a node with different code paths for Real and Preview generation modes. "Working Shader graph" - Contains the g... Read more
User is not notified about insufficient disc space when downloading and ...
Reproduction steps:1. Open Unity Hub or Unity Launcher2. Select "Learn" tab3. Select "Getting Started", "Tutorial Projects", or "Res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left